It doesn’t have as tight controls, and by and large you’re stuck on the ground. The Mega Drive/Genesis version isn’t strictly the same kind of platformer as the SNES version. But even the specifics of that aren’t very solid.Įach does things very well and other things not so well… In that regard they complement each other very nicely. They’re both platformers, that much is true. Two very good games so entirely different as to not really be comparable at all. That’s exactly what happened with Aladdin. I understand it, but it doesn’t stop me being curious. The costs would be far too much, the drama too explosive. Final Fantasy 16, only the Xbox version is developed in-house. Imagine a situation where you have Insomniac’s Spider-Man and Double Fine’s Spider-Man swinging head-to-head.
Sure, you occasionally get cross-gen titles that are different in order to take advantage of a new device’s higher processing power. It’s a fascinating question and, alas, one that we’ve rarely ever tested. How different can two games based on the same IP be? Especially when they’re released simultaneously? But how have they aged? Which one is better?Ĭould it be possible 2021 will finally let us put this age-old fight to bed? Aladdin Vs Aladdin
Forget measuring the difference between 1440p and 1880p – this was two very different but still excellent games.īoth versions of the game will be included in a new release on the Disney classics pack, alongside The Jungle Book. The SNES version and Mega Drive/Genesis versions were completely different games. It’s a shame Digital Foundry wasn’t around… Author: Mat Growcott Category: News, Date: 26th September, 2021īack in the 90s there was one multiplat face-off that rattled school yards around the world – Aladdin.